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TitleWheel of Time RPG
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Table of Contents
                            The Wheel of Time
Contents
Foreword
Introduction
	Eras and Places of Play
	Terms and Definitions
	Fast-Track Character Creation
		Using a Hero Template
		Random Character Creation
		Planned Character Creation
Chapter 1: Abilities
	Ability Modifiers
	Abilities and Channelers
	Strength
	Dexterity
	Constitution
	Intelligence
	Wisdom
	Charisma
Chapter 2: Backgrounds
	Human Characteristics
	Map
	Character Backgrounds Table
	Aiel
	Atha'an Miere (Sea Folk)
	Borderlander
	Cairhienin
	Domani
	Ebou Daria
	Illianer
	Midlander
	Tairen
	Tar Valoner
	Taraboner
	Ogier
	Background Feats
		Artist
		Blooded
		Bullheaded
		Cosmopolitan
		Disciplined
		Duelist
		Education
		Gambler
		Living History
		Luck of Heroes
		Mercantile Background
		Militia
		Saddleback
		Sea Legs
		Seductive
		Shadowspawn Hunter
		Silver Palm
		Smooth Talk
		Stealthy
		Street Smart
		Strong Soul
		Survivor
Chapter 3: Classes
	Experience Table
	Class Descriptions
	Algai'd'siswai
	Armsman
	Initiate
	Noble
	Wanderer
	Wilder
	Woodsman
	Multiclass Characters
Chapter 4: Skills
	Acquiring Skill Ranks
	Using Skills
	Skill Table
	Channeler Skills
	Opposed Checks
	Difficulty Class Examples
	Combining Skill Attempts
	Degrees of Success
	Ability Check Examples
	Skill Descriptions
	Skills
		Animal Empathy
		Appraise
		Balance
		Bluff
		Climb
		Concentration
		Craft
		Decipher Script
		Diplomacy
		Disable Device
		Disguise
		Escape Artist
		Forgery
		Gather Information
		Handle Animal
		Heal
		Hide
		Innuendo
		Intimidate
		Intuit Direction
		Jump
		Knowledge
		Listen
		Move Silently
		Open Lock
		Perform
		Pick Pocket
		Profession
		Read Lips
		Ride
		Search
		Sense Motive
		Speak Language
		Spot
		Swim
		Tumble
		Use Rope
		Wilderness Lore
	Channeler Skills
		Composure
		Invert
		Weavesight
Chapter 5: Feats
	Feat Descriptions
	Feats Table
	General and Special Feats
		Alertness
		Ambidexterity
		Animal Affinity
		Armor Proficiency
		Athletic
		Blind-Fight
		Cleave
		Combat Reflexes
		The Dark One's Own Luck
		Dodge
		Eliminate Block
		Endurance
		Exotic Weapon Proficiency
		Fame
		Far Shot
		Great Cleave
		Great Fortitude
		Heroic Surge
		Improved Bull Rush
		Improved Critical
		Improved Disarm
		Improved Initiative
		Improved Trip
		Improved Two-Weapon Fighting
		Improved Unarmed Strike
		Infamy
		Iron Will
		Lightning Reflexes
		Low Profile
		Martial Weapon Proficiency
		Mental Stability
		Mimic
		Mobility
		Mounted Archery
		Mounted Combat
		Nimble
		Persuasive
		Point Blank Shot
		Power Attack
		Precise Shot
		Quick Draw
		Rapid Shot
		Ride-by Attack
		Run
		Sharp-Eyed
		Shield Proficiency
		Shot on the Run
		Simple Weapon Proficiency
		Skill Emphasis
		Spirited Charge
		Spring Attack
		Stealthy
		Toughness
		Track
		Trample
		Trustworthy
		Two-Weapon Fighting
		Weapon Finesse
		Weapon Focus
		Weapon Specialization
		Whirlwind Attack
	Channeling Feats
		Combat Casting
		Extra Affinity
		Extra Talent
		Multiweave
		Power-Heightened Senses
		Sense Residue
		Tie Off Weave
	Lost Ability Feats
		Bend Dream
		Dream Jump
		Dreamwalk
		Dreamwatch
		Foreteller
		Latent Dreamer
		Latent Foreteller
		Latent Old Blood
		Latent Sniffer
		Latent Treesinger
		Latent Viewer
		Old Blood
		Sniffer
		Tree Warden
		Treesinger
		Viewing
		Waking Dream
	Foretelling and Viewing
Chapter 6: Heroic Characteristics
	Details
	Random Height and Weight
	Measurement
	Customizing Your Character
	Reputation
		Example Reputation Scores
		Fame and Infamy
		Reputation Checks
		Followers
		Good, Bad, and Downright Evil
	Adventures
	Movement
		Modes of Movement
		Hampered Movement
		Movement and Distance
		Tactical Movement
		Local Movement
		Overland Movement
		Terrain and Overland Movement
		Mounts and Vehicles
	Encumbrance
	Carrying Capacity
Chapter 7: Equipment
	Random Starting Money
	Wealth and Money
		Coins
			Exchange Value for Coins
		Wealth Other Than Coins
			Trade Goods
			Selling Loot
	Weapons
		Weapon Qualities
		Weapon Descriptions
		Weapons Table
	Armor
		Armor Qualities
		Armor Table
		Armor for Unusual Creatures
		Getting Into and Out of Armor
		Armor Descriptions
		Donning Armor Table
	Goods and Services
		Goods Table
		Adventuring Gear
		Class Tools and Skill Kits
		Clothing
		Food, Drink, and Lodging
		Mounts and Related Gear
	Special and Superior Items
	Special Item Table
	Grenadelike Weapons Table
Chapter 8: Combat
	How Combat Works
		Setup
		Surprise Round
		First Regular Round
		Second Regular Round
		Third Regular Round
		Fourth Regular Round
	Combat Basics
	Combat Sequence
	Combat Statistics
	Attack Bonus
	Damage
	Defense
	Hit Points
	Speed
	Saving Throws
	Initiative
		Surprise
		How Surprise Works
		Awareness and Surprise
	The Combat Round
		Action Types
		Actions in Combat Table
		Attacks of Opportunity
		Attack Actions
		Melee & Ranged Attack Situations
		Move Actions
		Full-Round Actions
		Speeding up Combat
		Two-Weapon Fighting Penalties
		Miscellaneous Actions
	Injury and Death
		Loss of Hit Points
		Disabled (0 HP)
		Dying (-1 to -9 HP)
		Dead (-10 HP or Lower)
		Stable Characters and Recovery
		Healing
		Temporary Hit Points
	Movement and Position
		Tactical Movement
		Passing Through
		Flanking
	Combat Modifiers
	Attack Roll Modifiers Table
	Favorable and Unfavorable Conditions
		Cover
		Cover Table
		Concealment
		Concealment Table
		Helpless Defenders
	Special Initiative Actions
	Special Attacks and Damage
		Size and Defense of Objects Table
		Hardness and Hit Points Table
		DCs to Break or Burst Items Table
		Grenadelike Weapon Attacks
		Mounted Combat
Chapter 9: The One Power
	A History of the One Power
	Traditions of the One Power
		The White Tower
	Other Users of the Power
	How the One Power Works
		Saiden and Saidar
		The Five Powers
		Talents and Weaves
		Lost and Rare Weaves
		Angreal and Sa'angreal
		Linking
	Casting Weaves
		Embracing the True Source
		Casting the Weave
		Casting Time
		Range
		Aiming a Weave
		Saving Throw
		Items Affected by Channeling Attacks Table
		The Weave's Result
		Holding a Weave
		Distractions
		Overchanneling
		Weave Failure
	Weave Descriptions
		Balefire
		Cloud Dancing
			Foretell Weather
			Harness the Wind
			Lightning
			Raise Fog
			Warmth
		Conjunction
			Bond Warder
			Compulsion
			False Trail
			Pass Bond
			Sense Shadowspawn
			Trace
		Earth Singing
			Earth Delving
			Earthquake
			Grenade
			Polish
			Riven Earth
		Elementalism
			Arms of Air
			Blade of Fire
			Create Fire
			Current
			Cutting Lines of Fire
			Dry
			False Wall
			Fiery Sword
			Fireball
			Fly
			Harden Air
			Immolate
			Light
			Move Water
			Tool of Air
			Wand of Fire
			Whirlpool
		Healing
			Delve
			Heal
			Heal the Mind
			Rend
			Renew
			Restore the Power
			Sever
			Touch of Death
		Illusion
			Disguise
			Distant Eye
			Eavesdrop
			Folded Light
			Mirror of Mists
			Voice of Power
		Traveling
			Bridge Between Worlds
			Create Gateway
			Skimming
			Use Portal Stone
		Warding
			Barrier to Sight
			Circle of Silence
			Dream Shielding
			Master Ward
			Seal
			Shield
			Strike of Death
			Ward Against People
			Ward Against the One Power
			Ward Against Shadowspawn
			Ward Bore
Chapter 10: Game Mastering
	Providing the World
	Adjudicating
	Propelling the Game Forward
	Keeping the Game Balanced
	Changing the Rules
	Running a Game Session
		Stacking Bonuses
		GM Advice: Save or Check?
	How to Build an Adventure
		NPC Attitude Tables
		Units of Measure
	How to Build a Campaign
	Prestige Classes
		Aes Sedai
		Asha'man
		Blademaster
		Commander
		Gleeman
		Thief-Taker
		Warder
		Windfinder
		Wise One
		Wolfbrother
	Madness
	NPC Classes
		Commoner
		Diplomat
		Expert
		Warrior
Chapter 11: Encounters
	Challenges
		Sample Encounters
	Noncombat Encounters
		Hazard Encounters
		Miscellaneous Encounters
	What Isn't an Encounter?
	The Environment
	Character Condition Summary
	Poisons
	Diseases
	Creatures
		Size modifiers to Attack and Defense
		Creature Advancement by Type
		Size Effects on Ability Scores
		Creature Descriptions
			Corlm
			Darkhound
			Draghkar
			Gholam
			Gray Man
			Grolm
			Horse
			Lopar
			Mountain Cat
			Myrddraal
			Raken
			Shadow-linked Vermin
			S'redit
			To'raken
			Torm
			Trolloc
			Wolf
	Major Nonplayer Characters
		Rand al'Thor
		Matrim Cauthon
		Perrin Aybara
		Egwene al'Vere
		Nynaeve al'Meara
		Elayne Trakand
		Aviendha
		Min Farshaw
		Loial
		al'Lan Mandragoran
		Thomdril Merrilin
		Dain Bornhald
		Padan Fain
Chapter 12: The Westlands
	Years and Dates
	Kingdoms of the Westlands
		Altara
			Map
		Amadicia
		Andor
			Caemlyn Map
		Arad Doman
		Arafel
		Cairhien
		Map
		Illian
			Map
		Kandor
		Saldaea
		Shienar
		Tar Valon
			Map
		Tarabon
		Tear
			Map
		Unclaimed Lands
	The World Outside the Westlands
		The Aiel Waste
		Isles of the Sea Folk
		Seanchan
		Shara
Chapter 13: Other Worlds
	Tel'aran'rhiod
	The Ways
	The Mirror Worlds
	Stedding
	Aelfinn and Eelfinn
Chapter 14: Wondrous Items
	Angreal and Sa'angreal
	Items From Before the Breaking
	Ter'angreal
Chapter 15: What Follows in Shadow
Index
Character Sheet
                        
Document Text Contents
Page 319

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©2001 WIZARDS OF THE COAST, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

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