Download WEG40008 Death Star Technical Companion PDF

TitleWEG40008 Death Star Technical Companion
File Size3.4 MB
Total Pages97
Table of Contents
                            Intoduction
GRAND MOFF TARKIN'S DATA JOURNAL
1 A Brief History of the Death Star
DEATH STAR BATTLE STATION
2 Technical Specifications
3 City Sprawls and Trenches
4 Hangar Bays
SECTOR ORGANIZATION
5 General Sector
6 Service and Technical Sectors
7 Military Sector
8 Security Sector
9 Command Sector
APPENDICES
A.1 Design Flawns
A.2 Death Star Templates
                        
Document Text Contents
Page 2

Death Star Technical Companion
by Bill Slavicsek

"Fearwill keepthe local systemsin line.
Fearof this battlestation."

- GrandMoff Tarkin

Page 48

....g~::D~==================:.l;D~e~at~h~S;!ta~r:..T~e;;c!lhn~i~ca~1~C~O~m~p~a~n~;o~n~:~C~h~aep~te~r.!F~iv~e

GENERAL SEGOR DIAGRAM
Officer Living Area

,[;
c

,00
,I

C
I,~

~
U

Storage

!

Sonic
Shower

Typical
Majors' Quarters

Chair

o
~

Desk

®.....l.:. Work Console..... (J. ,
Screen

Holo Pad

Du
~

EJ EJ
ij

l~
Bathroo~

1sU
CJO

~ Living Room ®
'j' .':~.o Holo Display Closet

.r-r.....-

[dBed [d
f-J Sonic ~

Shower

g
I'.. ~

Typical
Lieutenants' Quarters

GENERAL SECTOR DIAGRAM
Officer Mess Hall

°0°C '0
o () 0
000 .....

o 000
0° DiningRoom

~d:lo 0 Q
CO°°00 0°C D

I:]

ODD
~ 0

Kitchen

00
D

41

Page 49

!;D~e~a~th~St~a~r...!T~e~c~h~n~ic~a!.'C~o!:!:m~p~a!!:n~io~nl;:~C~h~a~p(?t~e;!r~F~i~v~e=====================:W=~'==

48

training classes, and addresses by officers and
visiting dignitaries. The assembly rooms also
had several smaller rooms in adjacent corridors
that were used for entertainment and relaxation:
soldiers could see holo-vid programming from
the Core Worlds, read trans-novels, see motiva-
tional holo-vids from Imperial command, as well
as get updates on happenings throughout the
Empire through the Imperial Information Com-
mittee (a sub-branch of the Media Branch of the
Ubiqtorate). These smaller rooms were an excel-
lent location for Imperial personnel to relax while
still being under the careful observation of Secu-
rity Sector.

Using the General Sector in
the Roleplaying Game

The general sector is perhaps the easiest area
to incorporate into a roleplaying game adven-
ture. Turbolifts are the most common form of
conveyance in both Imperial and Alliance capital
ships, space stations, and even planet-bound
complexes. Whole scenarios can be built around
capturing or defending a particularly important
turbolift cluster, or a single scene could occur

here as it does in A New Hope when Luke and
Han, disguised as stormtroopers, use a lift to take
their Wookiee "prisoner" to the detention block.
Think of the possibilities had the crewman they
waved away not heeded them or noticed that one
of the stormtroopers was a bit shorter than the
standard height ...

More than eating and sleeping can occur in the
mess halls and living quarters of Imperial officers
and crew. Meeting with Alliance sympathizers or
deep-cover spies to receive vital information is
best accomplished in areas where the crew nor-
mally comes together. The Imperial troops are a
disciplined lot, but they still need recreation, so
it would be possible to come across intense
sabaac games in the barracks. The officers' mess
and living quarters can even be used when you
need a diagram of a high-class restaurant or hotel
for a Star Wars adventure.

There are many places to situate a rec room
besides the interior of the Death Star. Hotels,
space stations, luxury space liners, capital ships,
and even Rebel or Imperial bases feature some
level of recreation facilities for the characters to
explore, over hear rumors, spy on relaxing Impe-
rials or even get into a good, old-fashioned hrawl.

Page 96

�.�.�.�.�.�g�?�l�l�~�~�=�=�=�=�=�=�=�=�=�=�=�=�=�=�=�=�=�=�=�:�.�D�~�e�a�~�t�~�h�l�,�,�;�S�~�t�~�a�!�:�.�r �.�w�T�e�~�c�i�!�;�h�l�(�;�n�~�i�c�~�a�l�L�l�.�£�C�~�o�~�m�l�l�p�~�a�!�!�:�n�~�i�0�2�.�!�n�l�:�.�.�:�.�A�~�P�e�l�P�e�:�e�~�n�~�d�e�J�i�~�x�.�J�T�D�w�~�o

ogy50; MEC 20, astrogation50, starshippiloting
50; PER30; STR 10; TEC 20, computerprogram-
ming30.

Equipment: fine manipulators,starship inter-
facejacks,retractabletool appendages.

• Labor Droid: OEX 20, speedcode20; KNO 10;
MEC 10; PER10; STR80, lifting 100;TEC 10.

Equipment: heavy graspers,magneticdigits,
visualspectrumscanners.

• ServantDroid: OEX 20,speedcode20; KNO 20,
bureaucracy30, cultures40, languages30, culi-
nary arts 50, home economics40; MEC 10,
repulsorliftoperation20;PER20; STR20;TEC 10.

Equipment: visual spectrum scanners,
vocabulatorspeech/soundsystem,humanoidap-
pendageconfiguration.

• SurveillanceRemoteDroid: OEX20,speedcode
40, blaster20+1, dodge40; KNO 10; MEC 10; PER
20, hide/sneak40, search60; STR 10+1; TEC 20.

Equipment: repulsorlift engine, visual range
holocamwith simultaneoustransmitter,holo re-
ceiverunit, spotlight,light blaster(damage20).

• Interrogator Droid: OEX 10, speedcode 10,
dodge3D, melee30, interrogationdevices40+1;
KNO 30, alien races40, humanoid biology 50,
interrogationtechniques40+1; MEC 20; PER40,
search50; STR30; TEC 20, medicine40, security
40.

Equipment: repulsorlift engine, laser scalpel
(damage20),powershears(damage40+2),hypo-
dermicinjectors(stundamage30).

• ProbeDroid: DEX 3D,speedcode4D, blaster4D,
dodge40; KNO 20+2,planetarysystems40; MEC
30; PER30,hide/sneak40,search40;STR40;TEC
20+1.

Equipment: multi-purposeappendages,inves-
tigationandanalysiscomputer,sensorarray,wide-
rangesensorsandrecordingdevices,blaster(dam-
age40+2).

• MSE General Purpose Droid: oEX 20, speed
code40;KNO 1D, technology2D; MEC 1D; PER2D,
search40; STJ{ 10; TEC 10, security30.

Equipment: electro-photoreceptor,auditory
sensor,holocam,retractableheavymanipulator
(STR+20),retractablefine manipulator(STR+IO).

• Medical Droid: OEX 20,speedcode20; KNO 20,
alien races40; MEC 20; PER20; STR20, lifting 30;
TEe 30, medicine60.

Equipment: medicaldiagnosticcomputer,ana-
lytical computer,various surgical attachments,
internalstoreof medicineand hypodermicdeliv-
ery system.

• Dianoga: OEX 20, speedcode40, PER 30+1,
STR60

95

Similer Documents