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TitleHordes - Exigence.pdf
TagsNature Armed Conflict Lake
File Size25.4 MB
Total Pages122
Document Text Contents
Page 1

PIP 1058



As titanic battles are fought across western Immoren, the
fires of a war more ancient and terrible than any of those
conducted by mortals are being stoked to world-consuming
fury. The leaders of the United Kriels fight to ensure their
survival by calling on both old and new allies, including the
recently awakened mountain kings. Aloof from the struggles
of the other factions, Xerxis leads an army in a risky gambit
amid the larger plans of Supreme Archdomina Makeda,
positioning the skorne to subjugate Ios. Meanwhile, events
already set in motion by Krueger the Stormlord threaten to
scar the face of Caen itself as he works toward his ultimate
goal: the destruction of the dragon Everblight. Ancient beings
advance toward an apocalyptic end game with no regard to
the innocents caught in their path, and only time will tell if
great heroes will find a way to forestall this doom.

HORDES: Exigence brings you the next thrilling chapter
of the HORDES saga. Hold nothing back in your fight for
survival with:

• New warcasters, including new epic versions.
• Three new character lesser warlocks who bring

even more furious support to your army.
• New units and solos to expand HORDES armies with

new strategic possibilities.
• New narrative fiction picking up directly after the

harrowing events of HORDES: Gargantuans.
• A painting and modeling guide to help you prepare

your forces for battle.
• Theme Force lists for each new warcaster, which

allow you to create armies based on specialized
forces found in the HORDES world.


ISBN: 978-1-939480-45-3 • PIP 1058 • $34.99 •

Play HORDES against


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Leader & gruNts
Advance Deployment

Snacking – When this
model boxes a living model
with a melee attack, this
model can heal d3 damage
points. If this model
heals, the boxed model is
removed from play.

Steady – This model cannot
be knocked down.

Swarming Scarabs –
This model gains a +1
cumulative bonus to melee

attack and damage rolls for each Aradus warbeast or other
model in this unit engaging the model it is attacking.

Critical Paralysis – On a critical hit against a living model,
the model hit has its base DEF reduced to 7 and cannot run or
charge for one round.

sight of these voracious beasts swarming over defenses
has caused even veteran soldiers to flee for their lives.

Scarab packs will attack the nearest source of nourishment,
converging on a victim in multiples and locking onto
its limbs with specialized mandibles. Creatures brought
down by the pack are rapidly devoured. To nourish these
insatiable creatures without exhausting their own supplies,
after a battle is won the skorne allow them to scour the
battlefield and feast upon the bodies of the dead.

Scarabs are enormous, ravenous insect-like creatures native
to the Trembling Waste. They dwell in the extensive tunnels
of the aradus, living off the scraps left by the larger
creatures and consuming many times their
own mass each day.

Skorne beast handlers drive scarabs
mad with hunger, then loose them
onto the battlefield in advance of a
main force to consume any living
thing in their path. The terrifying

Let the scarabs feed on the bodies of the fallen. They have earned their banquet.
—Paingiver Beast Handler Kilexaan

5 5 5 1 11 12 5



3 8


aNimus COst rNg aOe pOW up Off
sCuttLer 2 6 – – NO NO
Models in target friendly warbeast pack immediately Dig In.
While affected by Dig In, a model gains cover, does not suffer
blast damage, and does not block LOS. A model remains dug in
until it moves, is placed, or is engaged. A model cannot dig into
solid rock or man-made constructions.

FuRy *
DAMAGE 10 ea

scarab Pack
skOrNe WarBeast paCk

snAcking – Because the boxed model is removed from play before
being destroyed, it does not generate a soul or corpse token.

Page 121


the great peoples of the north. No one understood the
long centuries of subtle work that had restored Umbrey to
Khador. All could be undone quickly, by the rash decisions
of a few spurious and stubborn mortals.

There was always risk, always gambles. The outcome was
never certain, even for those such as she who could see the
strands of fate and the dance of conflicting destinies. She
had taken one of her largest gambles recently, when she
had plucked the strand of a certain mortal already marked
by fate—Krueger the Stormwrath, as he had called himself
then. He was more stubborn, arrogant, and reckless than
most. She had set him in motion, like a wildly spinning top,
not knowing where he would fly, what he would knock
against. It was often that way. She did not enter into this
lightly. She had known he would set the dragons in motion.
It was time. Those with short lives could not understand
that stasis was death.

She reached the crest of the ancient hill and began the rite.
She reached into the bag at her side and drew forth the
squirming one. Before it could yowl, she pricked its neck
with one of her steel talons. She let the blood of innocence
flow into the cracks of old stone, the fissures of the flat
petrified trunk where once a tree had been hewn to form
the first great hall of the eastern horselords. Extending her
power through the blood and the stone into the earth, she
sent an invitation she felt confident would not be ignored.

She and the one she invited had many old disagreements,
but they could address their differences. They had been
enemies more than allies; the blood of countless thousands
had been shed as part of their quarrels, but usually they
fought only through intermediaries, not directly. In such a
climate it was necessary to have a means of parley. It had
been a long time.

The other was not obliged to answer. Neither could she
compel it. She turned away and looked to the stars and
the moons above. If it refused to speak with her, that
would signify something. A deepening of their conflict. A
declaration of bitter enmity. She did not think it wished for
such a thing, not now.

She sensed a presence behind her and turned to see the
robed and vine-enwrapped form of the Oathkeeper, his
hood casting his face in darkness. A different Oathkeeper
than she remembered. The sword in his hands pointed
downward, and he gripped the crossguard in both hands.
Wurmwood stood atop the adjacent hilltop, rooted as if it
had always been there, but it preferred to speak through its
conduit. Once they had not required such intermediaries,
long ago. She ignored the Oathkeeper and said to the Tree
of Fate, “I am here to varn you.”

“Warn me?” the Oathkeeper said in Wurmwood’s voice. “It
is you who should heed my warnings, Zevanna Agha. You

have sought to interfere with my chosen oracle. Do so again
only at your peril.”

“That is already done. The seed is planted. I am surprised to
see vhat you have been about. Your attention is misplaced.
Do you know the vorld-eaters stir?”

“All is known to me. What was taken from me by you will be
mine again soon. Other conflicts are of trivial importance.”

She gave a low, cackling laugh. “I do not think you believe
this. Very busy you have been. Some plans have failed.”

The Oathkeeper raised his head higher, letting her see
his eyes, and through them the entity that looked back at
her. “But not all. This will not turn out as you hoped. The
dragons should have been left alone.”

Zevanna shrugged and said, “The outcome could be
beneficial to us both, yes? Vith your help. You could end
this. All of this.”

“The end you seek is different from mine.”

She sucked a tooth. “I admit, your oracle did not do vhat I
expected. Are you villing to accept the harm he intends you?
The great serpents vill veaken you. This could be avoided, if
you intervene. Give up the other matter.”

Cassius shook his head slowly and said, “No. It is too late.
As you say, the seed is planted.”

She looked away for a moment and then he was gone, as
was Wurmwood. She felt some surprise at his last reply.
Was it truly too late to shape things? The dragons were
such torpid and indecisive creatures, so reluctant to act. She
did not believe the Stormlord could change this. Frowning,
she closed her eyes and found her crows, scattered far and
wide. She looked through myriad pairs of tiny, beaded eyes
until she saw it. Saw them.

Through the eyes of crows separated by hundreds of miles
across the face of Immoren, she watched as great winged
forms rose. They were reptilian, serpentine, massive, with
scales gleaming in various hues of fire, metal, and smoke.
They soared high above the Wyrmwall Mountains, then
scattered in several directions at tremendous speed. They
would go where the Stormlord had sent them, there to
descend and ravage the earth, to unleash their blight and
leave lasting scars upon the face of Caen.

She shook her head, making a disapproving noise under
her breath. This was not what she had set him to do. She
had known Krueger possessed the potential to destroy the
dragons, if things aligned just so. He had arrived at a clever
solution—very clever. Too clever by far.

Page 122

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